Eu4 combat width

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ARK: Survival Evolved is an immensely popular survival game that pits players against both prehistoric creatures and other human players in a harsh, unforgiving world. PvP combat i...A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... By early 1500 the Combat Width is already 27+. Your entire artillery will fight upfront instead of firering from the back rows and take no damage. If the Width is 27 it means you need something like 20/8/26.

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function of water in shortcrust pastry. how to prune hybrid willow trees; ralphs disneyland tickets. work week calendar 2022 intelThis is sort of a moot point though in that quality buffs all three land unit types. +10% infantry and artillery boosts are quite decent because of its strength, and if you can stack them with the economic-offensive policy for additional +20% artillery combat ability, your armies with full combat-width artillery will become an invincible murder ...In theory, the perfect way to play is to fill combat width fully, but supply will never allow that late game. Either make smaller armies that are still effective but not “perfect”, or just split ur armies and combine them for battles. Against the AI this is fine. Against players you need to just take the attrition and maintain proper armies.A more practical example would be if the combat width that you're fighting in is 25 and your flanking range is 3, then you want 25 artillery, 6-8 cavalry (6 for flanking - 3 on each side - and some replacements in case needed) and around 25-30 infantry to make sure the front line is covered as you take losses as a western nation.width is kind of the combat width, but not really linked to the technology. It should just be enough for Infantry and Cavalry. minlevel and maxlevel are for the level range you want to simulate. iterations are how often the simulation is run for every level. Should be at least 1000 for a stable result, but you get still some variance up to 50000.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... So you can form an army that fills the combat width and should have a good shock with 8 cav. You should declare on 11 of December so you don't face more enemies. I would send the better siege general south ...In this video I delve into proper army compositions. I give general tips and show several examples of good army builds that can be used in your campaigns. I ...The crucial differences are that discipline also increases Tactics, indirectly reducing casualties. And Combat Ability only applies to one unit type (infantry, cavalry, artillery) while discipline applies to all. So while Discipline is a little more useful than Combat Ability point for point, I would pick 20% infantry CA over 5% discipline any day.Go to eu4 r/eu4 • by ... Combat width is probably sitting somewhere between 28-34 even if he is missing like 4 cannons it's no where close to the deciding factor of the battle. Reply Tibbeses Tactical Genius ...Navies do have engagement width, which is analogous to combat width for armies. So beyond a certain point more ships makes no benefit, but you still lose morale on all the 'reserve' ships. A key difference between army combat width and navy engagement width is that engagement width can be different for each side, whereas army combat width is ...Cavalry is stronger than infantry (just look at the shock modifiers). The cavalry limit is there for a reason. The big problem of cavalry is, that they aren't cost effective. They are 2,5 times more expensive, but not 2,5 times better. After cannons become dominant, both cav and inf are just there to reinforce the front line and sock up damage.If you open your technology panel, on the rightside of the military tech area should be a collection of stats related to your current tech level. One of those will be your combat width (the picture is 2 crossed sabres with arrows pointing either way underneath it if I remember correctly).Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...From the Wiki: The leader's maneuver affects the movement speed of the army or fleet it is assigned to. Each point of land leader maneuver: reduces unit supply weight by 1, reducing attrition in low supply provinces. (This does not negate base attrition from sieges, winters, or "Attrition for Enemies" modifiers.)I don't see it listed under the Military tab and there is a Flagship ability that increases the Engagement Width so I'd like to be able to know what the optimal size of the fleet should be, similar to Army Engagement Width. ... Europa Universalis IV > General Discussions > Topic Details. Date Posted: Aug 7, 2020 @ 3:49pm. Posts: 1. Discussions ...It wasn't the amount of troops that can optimally be in a stack. But the amount of slots in the back and front row. Always wondered why people went above the combat width before. Decided to completely reform my army in 1670 as France. Now, I have armies of 17/0/17 in groups of two walking around as combat width is 34 right now.EU4 may not simulate this battle well because of the combat width. The more massive fleet did win, yet the game's naval combat mechanics may allow the medium fleet to win. Such as what happened at the Battle of Djerba. My point is EU4 covers the European Great Age of Sail era, yet players do not experience anything about his era.Any units over this cap will join the combat only once the initial units are depleted. This is extremely important. If you are engaging the enemy who has, say 30k troops, with a combat width of 24 (assuming you both have equal techs), then 6 of his battalions will initially remain essentially useless. This negates even large numeric advantages.Your combat width looks to be 29 which means at any one battle you can have 29 frontline units, cavalry or infantry, and 29 rear line units, cannons, doing damage at the same time. That means that any units in your army above 58 wont be doing damage on your initial confrontation.Army composition and Combat Width. I've played eu4 since 2016 but I've never cared to understand this. I get the general idea, combat width means how many regiments can be on the front line, but I'm slightly confused. My combat width is 27, so I can have 27 inf/cav and 27 artillery. But I'm playing as the Netherlands and have a 23 force ...Thinking about how to best utilize quantity ideas. Just for simplicity sake, let's just talk about infantry and both side have a combat width of 20…Go to eu4 r/eu4 • by ... I personally find that battles where the combat width is reached are relatively rare, so using separate stacks to more deal with sieges & attrition as my preference, merging them together to reinforce when needed. this way you may end up with more infantry that strictly optimal, but besieging the enemy quickly and ...

how to request a continuance in family court california; ulster county arrests july 2022; layton simon: detroit bmf; portville central school yearbooksAfter tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width. As for cavalry, they are very expensive and for most nations, which don't have cavalry combat ability modifiers, 2 or 3 regiments per army may be enough for most of the mid and all of the late game. 1. Award.A Carrack with fifty cannons gets another five out of a 10% increase; a War Galley (at roughly the same tech level) has 18 cannons and gets only 1.8 from 10% combat ability. Further, as much as you can stack combat ability, a major limiting factor for galleys is instead their defences. Galleys are paper-thin and get shredded by heavy cannonfire ...Differing Combat Widths If I had a higher Military Tech than an enemy (...which gave me a larger combat width...), without any limitations of terrain would the battle be fought (1) with the larger combat width, (2) the smaller combat width, or (3) some other width?Cavalry is stronger than infantry (just look at the shock modifiers). The cavalry limit is there for a reason. The big problem of cavalry is, that they aren't cost effective. They are 2,5 times more expensive, but not 2,5 times better. After cannons become dominant, both cav and inf are just there to reinforce the front line and sock up damage.

Deer are a common sight in many yards and gardens, but they can cause significant damage to trees and shrubs. If you’re looking for ways to protect your plants from deer, choosing ...When possible subtract 6 from combat width and you have the number of Artillery than can be used from the second line. At tech 3 your combat width is 20. Maximum Combat width is 40. Ideally your armys comp should be this. Mil Tech Up to 6, Infantry: (combat width -6) x2, Cav:12.(36 Infantry 12 Cav).Go to eu4 r/eu4 • by ... Ideally, an army with a 24 combat width should have either 22 inf, 2 cav, or 20 inf, 4 cav. Artillery gets great at mil tech 16, throw maybe 1 or 2 in until them for the bonus to fort sieging. Check the terrain of the battles about to be fought. If the army is sitting in the mountains and you attack, they get a big bonus.…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Why is combat now grotesquely in favor of AI armies even on Easy? Be. Possible cause: Navies do have engagement width, which is analogous to combat width for armi.

While Skype seemed to have a horse in both races — professional workplace chat services and social video chatting — other services emerged, carving out specific niches. For example...You can bring the reinforcements. The proper way to fight battles (and the best way to fight in MP) is to have some stacks of combat width of infantry and artillery and having infantry-only reinforcements. Let's say your combat width is 40, you need to have some amount strike-groups using the 40/0/40 composition and some amount of infantry-only ...14k white gold cremation jewelry; concrete cistern ontario; nmr multiplicity abbreviations; formulate a research question about the civil rights movement

Combat width is the width of the battle. In your example: 24 Frontline + 24 Backline = 48 that can engage the enemy at one time. Or more accurately 24 frontline + all the cannons in the backline. You should have more infantry than cannons, it's a little more flexible this way because when your infantry dies you don't want your cannons to be in ...Europa Universalis IV > General Discussions > Topic Details. heiko. Dec 14, 2016 @ 8:53am ... Optimally, before a battle where the enemy is NOT at their combat width, you will remove these excess troops and merely be at their combat width + your flanking range preferably with calvary, but remember infantry flank as well, just 50% less (Also ...Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the …

Nov 18, 2021 · How Army Composition Works. The co A lot of you asked me for war-related EU4 guides. I'm always happy to help you so today we are going to start with guide about Army Composition. Next one in ...width is kind of the combat width, but not really linked to the technology. It should just be enough for Infantry and Cavalry. minlevel and maxlevel are for the level range you want to simulate. iterations are how often the simulation is run for every level. Should be at least 1000 for a stable result, but you get still some variance up to 50000. With a combat width of 38, that means 38 combined inA place to share content, ask questions and/or talk about the grand As the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ... Award. Share. Ceegee93. • 8 yr. ago. Man That 47 wide formation is getting all 47 of its width in the combat, it is 100% cost effective. But a 46 wide formation only uses 70% of the width that you're paying for. 46's are sinking a total of 92 width in to the combat, but only has the stats of 64.4 width, 70% cost and 80.5% combat effective.Europa Universalis. Armies in EU4 are made up of three types of units: Infantry, Cavalry and Artillery. How you combine the three and the ratio of them that you use can have a big impact on how well you do in combat: as most European for instance nations you never want to have more cavalry than infantry or you face a nasty -25% tactics penalty ... When it comes to choosing the right bed Find out how to make and use a homemade circular saw fence guide to mGo to eu4 r/eu4 • by ... Early game: Infantr Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...Post-tech 16, you want to get a full combat width of artillery. Eg, with a combat width of 29 and pre-tech 16, I would go 1 cannon, 2 cavalry, and the rest pure infantry. If you had a combat width of 32 at tech 18, I'd go 36 infantry and 32 artillery - or as many art as possible, if at a force limit below 68. [15(the base combat width) + 5 (from mil tech)] x 0.8 (ter eu4 combat width chart There are some great videos on YouTube abo[Good combat widths for infantry are anywhere between 19 Go to eu4 r/eu4. r/eu4. A place to share content, ask There are some great videos on YouTube about march comps. Army comp should be combat width-4 infantry, 4 cav, and however many cannons you want in the back row as long as it’s not more than width. For example, 30 combat width should have 26 inf, 4 cav, 30 art if you can afford it. Exceptions are if your country has modifiers that allow for ...